You are good at something, stop lying to yourself. You’re good at breaking down comic book plots, cooking ramen perfectly, making your friends happy, knowing the time without looking at a clock, getting the perfect ending at RPG’s, or figuring out the twist ending to movies. Don’t let society tell you your talents are meaningless because they don’t serve an economical purpose. Your talents reflect your interests and passions, and what’s important to you is important.
animaniacs really gets me
Favorite portraits + progress gif of my last stardust illustration! I started this actually quite a long time ago and it almost remained unfinished until I figured it’d be a cool thing for the anime premiere.
After a good night sleep I fixed a few things that were bothering me (ie: JOSEPH) and now it’s available at my society6 if anyone’s interested!
I’ve found it.
The most accurate summary of Homestuck.
If I ever fail to reblog this please assume I have died.
my personal style is called “i don’t have the money for my preferred aesthetic”
Tuesday Tips - Gesture Drawing
As a story artist, I feel like one of the most important technical skill to develop is the ability to draw things things clearly and fast. Practicing gesture drawing is, in my opinion, a good way to get better at it. I think it’s fun, too! Of course, you can draw from life and find unique things people and animals do, but I also think practicing gesture drawing from imagination is truly helpful. For instance, I usually do some gesture drawings of characters I’m about to work with in a sequence. It helps me find a short-hand to start building from. The simpler, the better. Especially early on a project, it really helps to find a quick way to draw a character over and over without repeating yourself all the time.
I remember Life Drawing teachers telling me to “draw from within” and to “feel the weight”. It’s absolutely true, but in terms of storyboarding, other elements came to be as important to the process. Silhouette and a sense of “cartooning” is tremendously helpful to communicate certain things clearly to an audience.
I’m only focusing on character posing right now (and this is just an introduction to the subject). Gesture drawing is very close to thumb-nailing, another ultra-helpful skill. More on that later.
For those who want to spend some money on great books on the subject, I highly recommend you to pick up “Drawn To Life: 20 Golden Years of Master Classes of Disney Master Classes” (Vol. 1 and 2) , from Walt Stanchfield. Do it.
I’m having a conversation with one of my friends and I ask him, “What defines you?” and he responded with, “Nothing. A definition excludes the possibility for change.”
This is one of the best responses I’ve ever received to any of my questions.
The last time Batman appeared in a Warner Bros. animated production in the Bruce Timm “style,” it was in the Justice League Unlimited series, which ended in 2004.
Now, the big-eared, Timm-designed version of Batman is back in a new short for Cartoon Network’s DC Nation block, titled Batman Strange Days, which finds the Dark Knight taking on Hugo Strange and a mysterious, Solomon Grundy-like giant. It looks dark –virtually black and white or sepia — and features Batman firing a huge gun evocative of Gundam Wing‘s Twin Buster Rifle marked “tear gas.”
I’ve been biting my tongue about this one for a while! Go Bruce!